Using a model of fruit from CGTrader, and Turbo Squid I focused on the look of the textures. After checking the UV’s of the model and doing some adjustments I exported the model as an obj. Moving into Substance Designer I created some base materials such as strawberry, Kiwi, Kiwi Fur and Lemon. Importing the fruit into Substance Painter I kept referring to my reference pictures to achieve the final for the new and old version. Once I got the desired textures I imported the model into Unreal Engine 4 and applied all the textures.
Programs Used: Substance Painter, Substance Designer, Maya, Unreal Engine 4
Models Provided by: CGTrader, and Turbo Squid