Material Exploration using Substance Designer and Substance B2M. This project explored creating materials based on reference images. Learning the basics of Unreal Engine 4. All reference images belong to myself.
Red Tree Refrence
Still in Unreal Engine
Redwood Texture Maps
Red Wood Designer Nodes
Hobbit Door Refrence
Still in Unreal Engine
Hobbit Door Texture Maps
Hobbit Door Designer Nodes
Moss Refrence
Still in Unreal Engine
Moss Texture Maps made in Adobe Substance 3D Sampler